> For the complete documentation index, see [llms.txt](https://qrock132.gitbook.io/project-clap/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qrock132.gitbook.io/project-clap/gameplay/story.md).

# Story

## Main Story

In 2030, a card game called *Twofolds* took the world by storm. The game's premise was simple, yet thrilling: if a player lost, they had to forfeit everything to the winner. This high-stakes concept captivated people of all ages, with everyone—from casual players to competitive enthusiasts—getting hooked on its unpredictable nature.

As the game's popularity soared, the creator announced a grand tournament to determine the best player in the world. The prize? A special deck of cards, one that the winner could personalize and keep forever—something they could never be forced to give up, even if they lost in the future. The catch? Only players ranked in the top 100 could enter.

The news spread like wildfire, and soon, tournaments sprouted up everywhere, big and small, as people contend for a chance to compete for fame and the ultimate reward of crafting their own unique deck.

Meanwhile, you lounged on your couch, aimlessly flipping through TV channels, bored and uninterested in anything. That is, until the tournament announcement flashed across the screen. The prize—an exclusive deck—caught your attention immediately, and you found yourself gripped by the possibility. Without hesitation, you grabbed your *Twofolds* deck and rushed to sign up for a small local tournament at the café down the street, determined to make your mark and chase after the ultimate prize.
