> For the complete documentation index, see [llms.txt](https://qrock132.gitbook.io/project-clap/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qrock132.gitbook.io/project-clap/gameplay/cards.md).

# Cards

**Card Layout**

* Attack<br>

<figure><img src="/files/IWe0qiHKaYNQ0vFOPe2R" alt=""><figcaption></figcaption></figure>

* Defend

<figure><img src="/files/tdsb0cDQfCcmLVyfTA4R" alt=""><figcaption></figcaption></figure>

**Card Types**

There are primarily two card types, Attack and Defend. These cards are split into rarity that determine their power.&#x20;

Rarity

1. Common tier
2. Uncommon tier
3. Rare tier
4. Ultra Rare tier

Note: Rarity is only a measurement of power and how frequent a player can get them. This purely for balancing and will not be visually represent in the cards.

**Card Terms**

* Shield: An extra layer of protection on top of the player's health, indicated by a blue bar. This last until it is depleted or the battle ends.

## Attack

* Slash (Rarity: Common)

Up Value: 6

Down Value: 4

Up Type: Attack

Down Type: Attack

Visual Description: A sword swinging in the air with a trail following it.

Card Description: -

* Flourish (Rarity: Uncommon)

Up Value: 5

Down Value: 4

Up Type: Attack

Down Type: Attack

Visual Description: A sword swinging in the air, leaving behind a trail that resembles an X.

Card Description: if played with a attack card, deal 2x damage

## Defend

* Guard (Rarity: Common)

Up Value: 6

Down Value: 4

Up Type: Defend

Down Type: Defend

Visual Description: A Wooden shield with metal outskirts.

Card Description: -

* Shield Bash (Rarity: Uncommon)

Up Value: 6

Down Value: 6

Up Type: Attack

Down Type: Defend

Visual Description: A shield hitting a person (Or shows the shield hitting something).

Card Description: -&#x20;
